Sunday, February 15, 2009
Sunday, February 8, 2009
untitled by edgar celadus
_____________________________________________________________________________________
The energy required to process information is much greater than the energy required to experience it. It's easier to eat than digest, it's easier to accumulate than share. We cross limits in our lives, and reach new levels of understanding, but we seldom look back and try to sort out and process our experiences into something more comprehensible for the ones who were left behind. Why don't we help the fall?
This is actually part of a hierarchy contained in the Universe. It's what holds evolved beings from tampering with the evolution of others, so the "unevolved" will learn their lessons through the hard way. It's really a divine law, or isn't?
For some extent, it is. But almost like a fine line in-between, there is always the possibility of exploitation. Hardly can someone reach the top and resist the temptation of dwelling in a "comfort zone".
This desire is what causes one of the most elevated stages of the dark side: sterile hierarchies of parasitism.
Some of the most intelligent and enlightened people today still believe in "rightful exploitation", that is, some kind of "divine hierarchy" under God's will.
Satan's will is basically the compartmentalization of everyone into castes, and the creation of structures that maintain and propagate the blind ignorance of lower castes in relation to the others lying above.
This promotes stagnation and sterilization of freedom. Everyone must fit in a category and serve as a "tool" for the upper levels. It's really a dark movie scenario of a mechanical universe.
This deterministic universe, where everything can be categorized and identified as a numbered cog in a machine is precisely what I like to call "the fall of consciousness".
I cannot deny that in order to HAVE a working universe, you will need some kind of structuralized order. Yet, I believe that all systems that can be measured as finite sets of well-defined interactions of its parts, will always be temporary by nature. I take this certainty from our deepest lesson in life: that you can always find a system beyond the system. You can always move your point of view beyond what is currently seen, and even if you don't believe in evolution, it does happen anyway. See, I believe that the only constant is change.
Defenders of strictly rigid structures like to argue that the Universe is the biggest system and you can't move your perception beyond it. This is exactly what underlies most of the scientific paradigm nowadays. Almost all scientists are still trapped in this great view of a predictable universe, where everything can be promptly identified and sorted out. In other words, they are dreaming of infinite control over everything and everyone, and this is exactly what an architect would want about his creation. But how many people are willing to let go of their creation and let others touch it? It's dangerous to let greedy men reach their goals and then subside to their primal instincts. And this happens all the time!
All systems are finite. The Universe might be the biggest of them all, but can still be interpreted as the mere sum of parts interacting in a great chain of cause and effect. In order to escape this rigid view of dead, machine-like structures, we need to stop seeing everything as a movie. People think that living in the universe is like watching a movie, where you can sit back and relax, while pausing and rewinding for your own convenience. Most aren't in position to actually begin watching the movie, but they do share this great dream of comfort.
We must identify our real enemy. What is this "system" that likes to regulate our actions and our thoughts?? For a start, I think that the most logical question would be: is this "thing" alive or not?
No, it's not alive. It's the embodiment of death. The whole western culture, as has already been said many times, revolves around death. Where there is death, there is time. Where there is time, there is money. Where there is money, there is control, and where there is control, there is satisfaction.
Those who seek satisfaction, are looking forward that "comfort zone" that I've mentioned above.
These people can't and won't ever share their achievements. They form closed circles. They erect institutions for the protection of their self-indulgent, self-aggrandizing activities. They praise each other with important titles.
In order to facilitate the flow of information coming in and out from all levels, there must be the humility of sharing your achievements and actually expending more of your energy in this task than in others.
The Uni-god, of the great dead Uni-verse, is nothing more than a fallen god who requires your blind faith in the most singular and isolated aspect of the soul: the Ego. Ego wants power to suit itself and nothing more.
Infinite power is shared power. A real god is an impersonal God.
In the beginning, God had to expel his evil side, and that took a form in its own right. It did not disappear right away. It went around lingering in the limbo.
I don't think that we are living in some immutable, predictable game with a well-defined objective waiting for us at the end. That would be too easy, convenient and predictable, like a movie.
Look, I want you to know that things aren't all right and creation is in our hands. God expelled his dark side and now needs your help in order to annihilate it completely.
I'm actually calling you out to participate in a great battle. I need your help as well. The true fight lies deep inside each one of us. And I think that the whole matrix setup is a beautiful metaphor that helps us build a scenario when we are newcomers into this fight.
We have to take responsibility right now and ever! When people don't take responsibility of greater things, they just remain trapped into games of no importance. Satan wants you to play games all day long, because all games have architects and all architects are in total control of the game. They can always predict the outcome, and they use the players as pawns for their own satisfaction. Games are created for profit.
Games are actually feedback control systems where players make their desired inputs and get desired outcomes, while the system learns with their inputs and molds itself to better suit the architect's plan, which is acquiring knowledge of which outcomes serve each player better. In this way, The Architect is soon one step ahead of every possible input of every player, and will then be able to selectively choose who wins and who loses. He will also be able to sell "solutions" for those who aren't winning.
There is no eternal victory in a game that wasn't designed by yourself. You will suffer a very traumatic loss some day and then The Architect will try to convince you to play again until all of your energy has been appropriated, because a game with no players and no outcomes can't create profit for those who are betting on it.
Now, if you keep renegading the rules of The Game, you are actually becoming a very unstable factor for the underlying model of The Game, better known as The System. This will prompt The System into sending agents after you that will try to impose the game's rules even harder, which means that you have probably advanced one level in the game. But remember, you aren't trying to win or lose, you are trying to ABANDON the game entirely. By being unpredictable and following your own rules, you become a programmer of the routines of The System and can start subverting them to your advantage. Each time you don't follow a rule, you are reprogramming a routine in The System.
All games are programs designed by programmers. But two programmers can't share their programming routines unless they fit perfectly and don't interfere with each other. The reason for this is that two programs are always very independent units that won't mingle if there isn't a very costly work of refactoring made by both of the programmers and most programmers are lazy. It's much easier to simply attach several independent work units together (programs), and mantain the whole system functioning on behalf of their limited I/O interactions. Two programs can work together if the output of one is turned into the input of the other. In this manner, a system can continue to operate with an immutable core, even if its parts share a certain degree of independence, or better put, modularity. To actually merge or unify every new program that arrives, with the original core program, would require The Architect, which is the original programmer, to rewrite The System thousands of times. That would never fit in his original goal of obtaining comfort and rest while the original core program, The System, works it all out for him. Attaching a new module program with predictable outputs is much more easier than having to rewrite the original system in order to acommodate new routines brought by every new module. So, basically, The Architect don't want you to write programs that won't work in accordance with the original program. He allows new programs to be written only if their outputs are in accordance with the original game's rules. And better yet, he doesn't like to have a lot of new programs being written all around. Attaching modules is less costly than refactoring, but it's still work for him.
Therefore, there can be only one programmer. If you become a programmer then you will be challenging The Architect itself. Beware, because you will be facing tremendous opposition. The Architect wants to program everything and won't ever work in a group.
No human is ever born equal and each person carries a certain level of individuality, or individual routines, that can not be let into the original core system or it would require a great work of refactoring. Therefore, the small programs, or human cattle, are molded into working units / batteries with predictable outputs (because they follow the rules) and therefore are attached as modules on The System. The only reason for maintaining a small level of independence is due to the laziness of The Architect and his fear of letting the individual noise of each person contaminate The System. He is tremendously disgusted with the unpredictability of human nature and must cancel out the human factor by turning humans into little black boxes where only the output is appreciated. That would be a battery, a program that is so insignificant that it's only use is in keeping the wheels rolling. That would be just like solving some simple and repetitive calculations for a core program like The System.
If you get the impression that you are causing havoc by renegading the rules and that you are on the right path, you might very well be falling for their rules. They will try to subvert you into becoming a module, since you won't adapt as a simple battery. But in the end, we all want to become a whole system on its own. We all want to be architects. The System will never allow this because it works for the great Uni-god, The Architect which wants all existence to be centered on him only.
____________________________________________________________________________________
The energy required to process information is much greater than the energy required to experience it. It's easier to eat than digest, it's easier to accumulate than share. We cross limits in our lives, and reach new levels of understanding, but we seldom look back and try to sort out and process our experiences into something more comprehensible for the ones who were left behind. Why don't we help the fall?
This is actually part of a hierarchy contained in the Universe. It's what holds evolved beings from tampering with the evolution of others, so the "unevolved" will learn their lessons through the hard way. It's really a divine law, or isn't?
For some extent, it is. But almost like a fine line in-between, there is always the possibility of exploitation. Hardly can someone reach the top and resist the temptation of dwelling in a "comfort zone".
This desire is what causes one of the most elevated stages of the dark side: sterile hierarchies of parasitism.
Some of the most intelligent and enlightened people today still believe in "rightful exploitation", that is, some kind of "divine hierarchy" under God's will.
Satan's will is basically the compartmentalization of everyone into castes, and the creation of structures that maintain and propagate the blind ignorance of lower castes in relation to the others lying above.
This promotes stagnation and sterilization of freedom. Everyone must fit in a category and serve as a "tool" for the upper levels. It's really a dark movie scenario of a mechanical universe.
This deterministic universe, where everything can be categorized and identified as a numbered cog in a machine is precisely what I like to call "the fall of consciousness".
I cannot deny that in order to HAVE a working universe, you will need some kind of structuralized order. Yet, I believe that all systems that can be measured as finite sets of well-defined interactions of its parts, will always be temporary by nature. I take this certainty from our deepest lesson in life: that you can always find a system beyond the system. You can always move your point of view beyond what is currently seen, and even if you don't believe in evolution, it does happen anyway. See, I believe that the only constant is change.
Defenders of strictly rigid structures like to argue that the Universe is the biggest system and you can't move your perception beyond it. This is exactly what underlies most of the scientific paradigm nowadays. Almost all scientists are still trapped in this great view of a predictable universe, where everything can be promptly identified and sorted out. In other words, they are dreaming of infinite control over everything and everyone, and this is exactly what an architect would want about his creation. But how many people are willing to let go of their creation and let others touch it? It's dangerous to let greedy men reach their goals and then subside to their primal instincts. And this happens all the time!
All systems are finite. The Universe might be the biggest of them all, but can still be interpreted as the mere sum of parts interacting in a great chain of cause and effect. In order to escape this rigid view of dead, machine-like structures, we need to stop seeing everything as a movie. People think that living in the universe is like watching a movie, where you can sit back and relax, while pausing and rewinding for your own convenience. Most aren't in position to actually begin watching the movie, but they do share this great dream of comfort.
We must identify our real enemy. What is this "system" that likes to regulate our actions and our thoughts?? For a start, I think that the most logical question would be: is this "thing" alive or not?
No, it's not alive. It's the embodiment of death. The whole western culture, as has already been said many times, revolves around death. Where there is death, there is time. Where there is time, there is money. Where there is money, there is control, and where there is control, there is satisfaction.
Those who seek satisfaction, are looking forward that "comfort zone" that I've mentioned above.
These people can't and won't ever share their achievements. They form closed circles. They erect institutions for the protection of their self-indulgent, self-aggrandizing activities. They praise each other with important titles.
In order to facilitate the flow of information coming in and out from all levels, there must be the humility of sharing your achievements and actually expending more of your energy in this task than in others.
The Uni-god, of the great dead Uni-verse, is nothing more than a fallen god who requires your blind faith in the most singular and isolated aspect of the soul: the Ego. Ego wants power to suit itself and nothing more.
Infinite power is shared power. A real god is an impersonal God.
In the beginning, God had to expel his evil side, and that took a form in its own right. It did not disappear right away. It went around lingering in the limbo.
I don't think that we are living in some immutable, predictable game with a well-defined objective waiting for us at the end. That would be too easy, convenient and predictable, like a movie.
Look, I want you to know that things aren't all right and creation is in our hands. God expelled his dark side and now needs your help in order to annihilate it completely.
I'm actually calling you out to participate in a great battle. I need your help as well. The true fight lies deep inside each one of us. And I think that the whole matrix setup is a beautiful metaphor that helps us build a scenario when we are newcomers into this fight.
We have to take responsibility right now and ever! When people don't take responsibility of greater things, they just remain trapped into games of no importance. Satan wants you to play games all day long, because all games have architects and all architects are in total control of the game. They can always predict the outcome, and they use the players as pawns for their own satisfaction. Games are created for profit.
Games are actually feedback control systems where players make their desired inputs and get desired outcomes, while the system learns with their inputs and molds itself to better suit the architect's plan, which is acquiring knowledge of which outcomes serve each player better. In this way, The Architect is soon one step ahead of every possible input of every player, and will then be able to selectively choose who wins and who loses. He will also be able to sell "solutions" for those who aren't winning.
There is no eternal victory in a game that wasn't designed by yourself. You will suffer a very traumatic loss some day and then The Architect will try to convince you to play again until all of your energy has been appropriated, because a game with no players and no outcomes can't create profit for those who are betting on it.
Now, if you keep renegading the rules of The Game, you are actually becoming a very unstable factor for the underlying model of The Game, better known as The System. This will prompt The System into sending agents after you that will try to impose the game's rules even harder, which means that you have probably advanced one level in the game. But remember, you aren't trying to win or lose, you are trying to ABANDON the game entirely. By being unpredictable and following your own rules, you become a programmer of the routines of The System and can start subverting them to your advantage. Each time you don't follow a rule, you are reprogramming a routine in The System.
All games are programs designed by programmers. But two programmers can't share their programming routines unless they fit perfectly and don't interfere with each other. The reason for this is that two programs are always very independent units that won't mingle if there isn't a very costly work of refactoring made by both of the programmers and most programmers are lazy. It's much easier to simply attach several independent work units together (programs), and mantain the whole system functioning on behalf of their limited I/O interactions. Two programs can work together if the output of one is turned into the input of the other. In this manner, a system can continue to operate with an immutable core, even if its parts share a certain degree of independence, or better put, modularity. To actually merge or unify every new program that arrives, with the original core program, would require The Architect, which is the original programmer, to rewrite The System thousands of times. That would never fit in his original goal of obtaining comfort and rest while the original core program, The System, works it all out for him. Attaching a new module program with predictable outputs is much more easier than having to rewrite the original system in order to acommodate new routines brought by every new module. So, basically, The Architect don't want you to write programs that won't work in accordance with the original program. He allows new programs to be written only if their outputs are in accordance with the original game's rules. And better yet, he doesn't like to have a lot of new programs being written all around. Attaching modules is less costly than refactoring, but it's still work for him.
Therefore, there can be only one programmer. If you become a programmer then you will be challenging The Architect itself. Beware, because you will be facing tremendous opposition. The Architect wants to program everything and won't ever work in a group.
No human is ever born equal and each person carries a certain level of individuality, or individual routines, that can not be let into the original core system or it would require a great work of refactoring. Therefore, the small programs, or human cattle, are molded into working units / batteries with predictable outputs (because they follow the rules) and therefore are attached as modules on The System. The only reason for maintaining a small level of independence is due to the laziness of The Architect and his fear of letting the individual noise of each person contaminate The System. He is tremendously disgusted with the unpredictability of human nature and must cancel out the human factor by turning humans into little black boxes where only the output is appreciated. That would be a battery, a program that is so insignificant that it's only use is in keeping the wheels rolling. That would be just like solving some simple and repetitive calculations for a core program like The System.
If you get the impression that you are causing havoc by renegading the rules and that you are on the right path, you might very well be falling for their rules. They will try to subvert you into becoming a module, since you won't adapt as a simple battery. But in the end, we all want to become a whole system on its own. We all want to be architects. The System will never allow this because it works for the great Uni-god, The Architect which wants all existence to be centered on him only.
____________________________________________________________________________________
Sunday, February 1, 2009
Wednesday, January 28, 2009
Sunday, January 25, 2009
rediscovering genres of good music, or something like that
i thought i'd never again enjoy rap or hip hop or most modern music coming out today. but i found some REALLY good music on youtube!
star wars gangsta rap 1
star wars gangsta rap 2
50 cent
eminem
barack obama and hillary singing
james blunt (who i think is actually good :p)
there's lots of good others.. i just loved these :p
star wars gangsta rap 1
star wars gangsta rap 2
50 cent
eminem
barack obama and hillary singing
james blunt (who i think is actually good :p)
there's lots of good others.. i just loved these :p
Friday, January 23, 2009
to all my friends
This song is for all my friends who make life meaningful and beautiful. its got a few videos, but i like this one the best
Missed the last train home.
Birds pass by to tell me that I'm not alone.
Well I'm pushing myself to finish this part,
I can handle a lot,
But one thing I'm missing is in your eyes.
In your eyes (6)
Have you seen this film?
It reminds me of walking through the avenues.
Washing my hands of attachments yeah,
land on the ground,
one thing I'm missing, is in your eyes.
(Cause I find love),
In your eyes. (6)
(instrumental break)
In your eyes (9)
Missed the last train home.
Birds pass by to tell me that I'm not alone.
Well I'm pushing myself to finish this part,
I can handle a lot,
But one thing I'm missing is in your eyes.
In your eyes (6)
Have you seen this film?
It reminds me of walking through the avenues.
Washing my hands of attachments yeah,
land on the ground,
one thing I'm missing, is in your eyes.
(Cause I find love),
In your eyes. (6)
(instrumental break)
In your eyes (9)
Tuesday, January 20, 2009
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